Chicago
“Bibliography.” In
The State of Museum Digital Practice | 2023: A Collection of
Graduate Essays. Washington, D.C.: GWU Museum Studies, 2023.
https://gwu-museum-studies.github.io/Museum-Digital-Practice-2023/bibliography/.
MLA
“Bibliography.”
The State of Museum Digital Practice | 2023: A Collection of
Graduate Essays, by Emily Bolesta et al., GWU Museum Studies, 2023,
https://gwu-museum-studies.github.io/Museum-Digital-Practice-2023/bibliography/.
Accessed DD Mon. YYYY.
Agrawal, Ajay, Joshua S. Gans, and Avi Goldfarb.
“Artificial Intelligence: The Ambiguous Labor Market
Impact of Automating Prediction.”
Journal of Economic Perspectives 33, no. 2 (May
1, 2019): 31-50.
https://doi.org/10.1257/jep.33.2.31.
Akbari, Alireza. “An Overall Perspective of Machine
Translation with Its Shortcomings.”
International Journal of Education & Literacy
Studies
2, no. 1 (January 2014): 1-10.
https://files.eric.ed.gov/fulltext/EJ1149754.pdf.
Alhasan, Khaled, Khawla Alhasan, and Sama’a Al Hashimi.
“Roblox in Higher Education: Opportunities, Challenges,
and Future Directions for Multimedia Learning.”
International journal of emerging technologies in learning
18, no. 19 (2023): 32-.
Anacostia Community Museum. “To Live and Breathe: Women
and Environmental Justice in Washington, D.C.” Accessed
October 30, 2023.
https://anacostia.si.edu/liveandbreathe.
Anderson, Sky LaRell. “The Interactive Museum: Video Games
as History Lessons through Lore and Affective Design.”
E-Learning and Digital Media 16, no. 3 (2019): 177–95.
https://doi.org/10.1177/2042753019834957.
Antonelli, Paola, and Galloway, Paul. “When Video Games
Came to the Museum | Magazine | Moma.” MOMA. Accessed
October 20, 2023.
https://www.moma.org/magazine/articles/798.
Arrigoni, Gabi, and McKim, Joel. “Experimentation and
Collecting Practice: Balancing Flexible Policies and
Accountability in Developing Born-Digital Museum
Collections.” Museum Management and Curatorship, 2022,
1–18.
https://doi.org/10.1080/09647775.2022.2133782.
Attemark, Jenny, Alexandra Bounia, Anna Foka, Edward
González-Tennant, Antigone Heraclidou, Lily Hibberd, Sarah
Kenderdine, et al.
Emerging Technologies and Museums: Mediating Difficult
Heritage. WorldCat. New York: Berghahn Books, 2022.
https://doi.org/10.1515/9781800733756.
Beanding Pusa, Sofia and Uusitalo, Liisa. 2014. “Creating
Brand Identity in Art Museums: A Case Study.”
International Journal of Arts Management 17, no.
1: 21-23.
Beavis, Catherine, O’Mara, Joanne, and Thompson, Roberta.
“Digital Games in the Museum: Perspectives and Priorities
in Videogame Design.” Learning, Media and Technology 46,
no. 3 (2021): 294–305.
https://doi.org/10.1080/17439884.2021.1896539.
Bradley, Kevin and Anisa Puri. “Creating an Oral History
Archive: Digital Opportunities and Ethical Issues.”
Australian Historical Studies 47, no. 1 (January
2, 2016): 75-91, doi:10.1080/1031461X.2015.1122072.
Brannon, Isabella, Allen Su, Caitlyn Vergara, and John
Villasenor. “AI & Bias - When Algorithms Don’t Work,”
YouTube video. 7:13. September 14, 2022.
https://www.youtube.com/watch?v=FD-4yC95iZY.
Burke, Verity, Dolly Jørgensen, and Finn Arne Jørgensen.
“Museums at Home: Digital Initiativesin Response to
COVID-19.” Norsk museumstidsskrift 6, no. 2
(2020): 117-23.
https://doi.org/10.18261/issn.2464-2525-2020-02-05.
Christou, Prokopis. “How to Use Artificial Intelligence
(AI) as a Resource, Methodological and Analysis Tool in
Qualitative Research?” The Qualitative Report, July 31,
2023.
https://doi.org/10.46743/2160-3715/2023.6406.
Ciurea, Cristian, and Florin Gheorghe Filip. “Virtual
Exhibitions in Cultural Institutions: Useful Applications
of Informatics in a Knowledge-Based Society.”
Studies in Informatics and Control 28, no. 1
(2019): 55-64.
https://doi.org/10.24846/v28i1y201906
Clark, Mary Marshall. “Holocaust Video Testimony, Oral
History, and Narrative Medicine: The Struggle against
Indifference.” Literature and Medicine 24, no. 2
(2005): 266-82, doi:10.1353/lm.2006.0002.
DaCosta, Boaventura, and Carolyn Kinsell. “Serious Games
in Cultural Heritage: A Review of Practices and
Considerations in the Design of Location-Based Games.”
Education sciences 13.1 (2023): 47-. Web.
de Jong, Steffi. “Exhibiting: The Witness to History as a
Museum Object.” In The Witness as Object: Video
Testimonies in Holocaust Museums, 110-80. Berghahn Books,
2018.
https://doi.org/10.2307/j.ctv3znzsd.10.
Dikow, Rebecca B, Corey DiPietro, Michael G Trizna, Hanna
BredenbeckCorp, Madeline G Bursell, Jenna T B Ekwealor,
Richard G J Hodel, et al. “Developing Responsible AI
Practices at the Smithsonian Institution.” Research Ideas
and Outcomes 9 (October 25, 2023): e113334.
https://doi.org/10.3897/rio.9.e113334.
Duncan, Carol, and Alan Wallach. 1980. “The Universal
Survey Museum.” Art History 3 (4): 448-69.
Ebenhöh, Monika. “Improvements in Zoo Design by
Internet-Based Exchange of Expertise.” Masters diss.
University of Georgia, 1992.
Edelman, Jonathan. “Empathy + Technology: Digital
Testimony in Holocaust Museums.” In
The State of Museum Digital Practice in 2019: A
collection of graduate essays and responses, by Suse Anderson, Cristin Guinan-Wiley, Jonathan
Edelman, Rachel Rosenfeld, Mary McCulla, Sheridan Small,
Cynthia Kurtz, Amy Pollard, Corrie Brady, Melissa Garcia,
Caitlin Hepner, Sydney Thatcher, Laura Dickson, and
Rebecca Brockette. Washington, D.C.: Ad Hoc Museum
Collective, 2019. Accessed October 16, 2023.
https://ad-hoc-museum-collective.github.io/GWU-museum-digital-practice-2019/essays/essay-1/.
Fishman-Armstrong, Susan E., and Deborah Rose Van Horn.
“Considerations for Implementing a Bar Code System in a
Museum.”
Collections: A Journal for Museum and Archives
Professionals 4, no. 4 (2008): 333-48.
https://doi.org/10.1177/155019060800400407.
French, Ariana, and Elena Villaespesa. “AI, Visitor
Experience, and Museum Operations: A Closer Look At the
Possible.” In
Humanizing the Digital: Unproceedings from the 2018 MCN
Conference,* First Edition*, 101-113. Middletown: DE: Ad Hoc Museum
Collective, 2019.
Gabriela Dumitrescu, Cornel Lepadatu, and Cristian Ciurea,
“Creating Virtual Exhibitions for Educational and Cultural
Development,” Informatica Economica 18, no.
1/2014 (2014): 102-10,
https://doi.org/10.12948/issn14531305/18.1.2014.09.
Ghazi, Reema. “Translation Practices in Museums: What the
Research Says.” Journal of Museum Education 47,
no. 4 (October 2, 2022): 501-9.
https://doi.org/10.1080/10598650.2022.2091834.
Golan Miller, Dana. A Collection’s Evolution.
“Accelerating Toward Apocalypse: Works from the Doron
Sebbag Art Collection, ORS Ltd.” Tel Aviv: Givon Art
Forum, 1909
Gustman, Samuel et al. “Supporting Access to Large Digital
Oral History Archives.” in
Proceedings of the 2nd ACM/IEEE-CS Joint Conference on
Digital Libraries
(JCDL02: Joint Conference on Digital Libraries 2002,
Portland Oregon USA: ACM, 2002), 18-27,
doi:10.1145/544220.544224.
Jabbar, Azita Iliya Abdul, and Patrick Felicia. “Gameplay
Engagement and Learning in Game-Based Learning: A
Systematic Review.” Review of Educational Research 85, no.
4. December 2015: 740–79.
http://www.jstor.org/stable/24753028.
Kamal, Mehruz, and Vogel, Xavier. The Legality and
Morality of Video Game Emulation (Research-in-Progress).
AIS Electronic Library. Accessed September 20, 2023.
https://core.ac.uk/download/pdf/351022437.pdf.
Khowaja, Sunder Ali, Parus Khuwaja, and Kapal Dev.
“ChatGPT Needs SPADE (Sustainability, Privacy, Digital
Divide, and Ethics) Evaluation: A Review.” arXiv, April
13, 2023.
http://arxiv.org/abs/2305.03123.
Kidd, Jenny, and Arran J. Rees. “A Museum of Deepfakes?
Potentials and Pitfalls for Deep Learning Technologies.”
In Emerging Technologies in Museums, edited by
Theopisti Stylianou-Lambert, Alexandra Bounia, and
Antigone Heraclidou, 218-232. New York: Berghahn Books,
2022.
Kornhaber, Mindy L., Edward G. Fierros, and Shirley A.
Veenema. 2004. Multiple Intelligences: Best Ideas from
Research and Practice. N.p.: Pearson/Allyn and Bacon.
Kumar, Ank.
Still image of a part of the projection mapping display
at the Roman Forum. Photograph by Ank Kumar, May 23, 2015. CC BY-SA 4.0
https://creativecommons.org/licenses/by-sa/4.0, via Wikimedia Commons
LaRell Anderson, Skye. 2019. “The Interactive Museum:
Video Games as History Lessons through Lore and Affective
Design.” E-Learning and Digital Media 16 (3):
177–241.
Leoni, Luna, and Cristofaro Matteo. 2021. “To Adopt or Not
to Adopt? A Co-Evolutionary Framework and Paradox of
Technology Adoption by Small Museums.”
Current Issues in Tourism 2969-2990 (25:18):
1-22.
https://doi.org/10.1080/13683500.2020.1870941.
Lewis, Jason Edward, Angie Abdilla, Noelani Arista,
Kaipulaumakaniolono Baker, Scott Benesiinaabandan,
Michelle Brown, Melanie Cheung, et al. “Indigenous
Protocol and Artificial Intelligence Position Paper.”
Monograph. Honolulu, HI: Indigenous Protocol and
Artificial Intelligence Working Group and the Canadian
Institute for Advanced Research, 2020.
https://doi.org/10.11573/spectrum.library.concordia.ca.00986506.
Lothian, Alexis. “Archival Anarchies: Online Fandom,
Subcultural Conservation, and the Transformative Work of
Digital Ephemera.”
International Journal of Cultural Studies 16, no.
6 (2012): 541-56.
https://doi.org/10.1177/1367877912459132.
Loughborough University IAS. “Dr Oonagh Murphy - AI
Technologies and Emerging Museum Practices.” YouTube
video. 30:11. March 31, 2022.
https://www.youtube.com/watch?v=16QxXBFo4Ps.
Lucas, George, dir. Star Wars: A New Hope. 1977;
Beverly Hills, CA: 20th Century Fox.
Lurie, Aya. 2000. “Forward.” In
Exposure: recent acquisitions from the Doron Sebbag Art
Collection.
5-6. Tel Aviv: Tel Aviv Museum of Art.
Malaro, Marie C., and Ildiko Pogany DeAngelis.
A Legal Primer on Managing Museum Collections.
Third. Washington: Smithsonian Books, 2012. Kindle.
Manning, William Albert. “Automated Systems in Museums:
The Use of Bar Code Technology in Collections Management.”
Museum Management and Curatorship 18, no. 1
(1999): 3-18.
https://doi.org/10.1080/09647779900301801.
Marstine, Janet. 2008.
New Museum Theory and Practice: An Introduction.
Newark: John Wiley & Sons, Incorporated.
Marty, Paul. 2021.
Oral History of Museum Computing. youtube.com.
Creative Commons Attribution 4.0 International license
(CC-BY). June 18, 2021.
https://www.youtube.com/watch?v=O2kqFu0nyK4
Opening of the Exhibition between the Line - Avigdor
Arikha.
2022. youtube.com.
Mishkenot Shananim Jerusalem Channel. May 16,
2022. 50:18 minutes.
https://youtu.be/OXszpSzbofU?si=-HtLDSld0cta3KdV.
Oprins, E., G. Visschedijk, G. Roozeboom, W. Schuit, M.
Trooster, and M.B. Dankbaar,. 2015. “The Game-based
Learning Evaluation Model (GEM): Measuring the
Effectiveness of Serious Games Using a Standardized
Method.” International Journal of Technology Enhanced
Learning 7, no. 4 (January): 326.
Oxford English Dictionary via Oxford Languages, s.v.
“hologram, v.”, July 2023.
Pagenstecher, Cord. “Testimonies in Digital Environments:
Comparing and (de-)Contextualising Interviews with
Holocaust Survivor Anita Lasker-Wallfisch.”
Oral History 46, no. 2 (2018): 109-18,
https://www.jstor.org/stable/44993579.
Prayag, Girish, Sameer Hosany, Birgit Muskat, and Giacomo
Del Chiappa. “Understanding the Relationships between
Tourists’ Emotional Experiences, Perceived Overall Image,
Satisfaction, and Intention to Recommend.”
Journal of Travel Research 56, no. 1 (2016):
41–54.
https://doi.org/10.1177/0047287515620567.
Prensky, Marc. Digital Game-based Learning. N.p.:
McGraw-Hill. 2001
Ritchie, Donald A. Doing Oral History: A practical guide.
Oxford: Oxford University Press, 2003.
Rojas, Fabio, and Peter Lista. 2022.
A Sociological Theory of Contemporary Art
Collectors.
The Journal of Arts Management, Law, and Society
52 (2): 88-100.
Rose, Hillary. Recorded interview via Zoom with author,
October 20, 2023.
Schoen, Allison. 2022.
Private Collection, Personal Utopia: An Examination of
Trends in Contemporary Private Museums in the United
States.
Dissertation, the George Washington University.
Sheftel, Anna and Stacey Zembrzycki. “Slowing Down to
Listen in the Digital Age: How New Technology Is Changing
Oral History Practice.”
The Oral History Review 44, no. 1 (April 1,
2017): 94-112, doi:10.1093/ohr/ohx016.
Smithsonian American Art Museum. “Wonder 360: Experience
the Renwick Gallery Exhibition in Virtual Reality.”
Smithsonian American Art Museum. Accessed October 16,
2023.
https://americanart.si.edu/wonder360.
Stapleton, Andy. “The Future of Research Is Here! - Chat
with ALL Your Data like Never Before.” YouTube
video. 9:48. September 7, 2023.
https://www.youtube.com/watch?v=rblS1fJ5jzU.
teamLab. “Crows Are Chased and the Chasing Crows Are
Destined to Be Chased as Well, Transcending Space.”
YouTube, April 11, 2017, YouTube video, 4:06,
https://www.youtube.com/watch?v=hk7MAvOvKdk.
“The History of Artificial Intelligence (4K) | CyberWork
And The American Dreams | Spark.” YouTube video. 55:37.
July 13, 2022.
https://www.youtube.com/watch?v=q6U9mhKAFFA.
The Metropolitan Museum of Art. “The Metropolitan Museum
of Art and Verizon Launch New Ar App Experience, Replica.”
The Metropolitan Museum of Art and Verizon Launch New AR
App Experience, Replica - The Metropolitan Museum of Art.
Accessed October 17, 2023.
https://www.metmuseum.org/press/news/2023/the-met-replica.
Toh, Weimin, and David Kirschner. “Self-Directed Learning
in Video Games, Affordances and Pedagogical Implications
for Teaching and Learning.” Computers and education 154
(2020): 103912-.
Turin, Mark, Claire Wheeler, and Eleanor Wilkinson, eds.
Oral Literature in the Digital Age:Archiving Orality and Connecting with Communities, World Oral Literature Series, Volume 2 (Cambridge, UK:
Open Book Publishers, 2013),
https://ebookcentral.proquest.com/lib/gwu/detail.action?docID=3384130.
Webster, Jessica Wagner. “‘Filling the Gaps’: Oral
Histories and Underdocumented Populations in ‘The American
Archivist’, 1938-2011.” The American Archivist 79, no. 2
(2016): 254-82.
http://www.jstor.org/stable/26356662.
Wong, Amelia S. “Ethical Issues of Social Media in
Museums: A Case Study.”
Museum Management and Curatorship 26, no. 2
(2011): 97-112, doi:10.1080/09647775.2011.566710.
Young, Anne M.
Rights and Reproductions: The Handbook for Cultural
Institutions. Blue Ridge Summit: American Alliance of Museums, 2018.
Accessed September 20, 2023. ProQuest Ebook Central.
Zhang, Hong. “Comparison between Human Translation and
Machine Translation in Translating the Publicity Text of
Haihunhou Museum.” 177-80. Hangzhou, China: IEEE, 2022.
https://doi.org/10.1109/ICNISC57059.2022.00045.
Zirpoli, Christopher T. “Generative Artificial
Intelligence and Copyright Law.”
Congressional Research Service: Legal Sidebar.
Updated September 29, 2023.
https://crsreports.congress.gov/LSB10922..